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#Bioshock ios vs pc Pc
From very early on the PC was given equal standing with the other platforms, with its own "strike team" of programmers, game designers, UI specialists, and artists who were on-call to address PC-specific needs. This time around things were done differently. In hindsight, we underestimated both the amount of time required to build a PC-friendly UI and also the challenge of getting the game running well on DX10 which was brand-new at the time. This meant that we had to make tough decisions regarding where we spent our time and how we allocated our resources. It took the extraordinary efforts of everyone on the team just to get the game running while meeting our unreasonably high quality bar.
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IGN: How does your approach to the PC version of Infinite differ from how the PC version of the original BioShock was handled? Chris Kline: The original BioShock was Irrational's first major title to appear not just on PC but on console as well. If you don't know what BioShock Infinite is check out IGN's impressions of the first few hours of the game. Skip to the bottom of the story for the minimum and recommended hardware configurations of BioShock Infinite. Are you looking forward to playing BioShock Infinite on PC? We had the opportunity to ask Ken Levine and technical director at Irrational Chris Kline a few questions about how the PC version will differ from the console versions as well as about possible support for Oculus Rift and Steam Box.